Keyboard maestro osx injustice 21/28/2024 ![]() This post will focus on the solution I came up with. The Keyboard Maestro website, YouTube, and the internet contain a vast collection on the basic use of the Keyboard Maestro application. Just a preface first, this won’t be a step by step tutorial on how to use Keyboard Maestro. Well worth the investment for everything it does. I finally found a way to accomplish this using Keyboard Maestro | Be aware Keyboard Maestro is a paid app, but a one time purchase of only $36 (US). Sadly there is no method built into MacOS to do this. I have three monitors connected to my MacBook, and it can be annoying to have to change the space on each monitor individually, when the majority of the time I want to change them all together. Each monitor has its own menu bar across the top. I can change the current space on one monitor, but the others remain as they were. In the current, default mode each monitor has a space that is independent of the others. You can actually change MacOS to revert back to this behavior, but I like having a menu bar on each display so don’t like to use it. You got one menu bar across the top of the primary monitor. You used CTRL+Left Arrow or CTRL+Right Arrow to move between them, and the spaces on all monitors changed together. In the older method all desktop spaces were tied together. The MacOS spaces feature works in one of two ways. My third spot is either used for video recording, or other tasks as needed. VSCode and related apps go into this spot. My email reader, to do task list, social media, notes app, and the like goes here. This doesn’t sound thrilling, but if you don’t understand how basic movement works you’re going to walk, run and jump into all the wrong places and get beat up.Like many people, I use Apple’s multiple desktop spaces feature on MacOS. Basic movementīefore we start punching, we need to walk back and forth a little bit. Otherwise, your usual controller is fine. If you’re a player who’s already used to an arcade stick, Injustice 2 won’t present any problems, aside from having to fill out a full slate of eight buttons. However, Injustice and Mortal Kombat are built for console game pads first and foremost. As the motions and commands are meant for an arcade stick, they’re easier to execute that way. May fighting games - coming as they do from their birthplace in the Japanese arcade - are built assuming the player is using an arcade stick. The gear looks nice and feels good to use, but it doesn't actually confer any gameplay advantages. You have probably seen the expensive arcade sticks that many top fighting game players use. Unless you really want to be playing Street Fighter, we recommend leaving this off. "Alternate Control" will change special moves to require Street Fighter style "Hadoken" motions including the diagonal points on the controller. This option effectively presses each button twice - once when you press the button and again when you release it- and if you don’t specifically know that’s happening, it can accidentally cause moves that you never intended to use. You may want to turn off "Release Check" (Negative Edge). To see these, go to "Wireless Controller Preset" in the pause menu. The game has a few control options meant to help you with pulling off the moves. Special move commands also reverse depending on which side of the screen you're facing, so start thinking about forward and back rather than left and right. If you're facing right, forward is right. ![]() These are always relative to your opponent. We're going to talk about back and forward in this guide. On the analog sticks, you’re going to be imprecise, wobbly and slower to react than your opponent. The precise controls of this game call for the digital pad. We don't recommend using the analog sticks for movement. Injustice 2’s controls are built for an 8-button gamepad like that of the Playstation 4 or Xbox One, though the buttons are fully customizable and friendly to whatever controller you’d like to use.
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